debug module#

class debug.Debug(lvl)#

Bases: object

Represents a class that contains debug information

Parameters:

lvl (int) – The debug level

Q = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]#
all_false = True#
all_true = False#
bld_fct_spawn_passenger = False#
bld_fct_spawn_passenger_steps_skip = 1000#
bld_fct_step = False#
bld_fct_steps_skip = 1000#
bld_presses_floor_button = False#
bld_presses_floor_button_down = False#
bld_presses_floor_button_down_steps_skip = 1000#
bld_presses_floor_button_steps_skip = 1000#
bld_presses_floor_button_up = False#
bld_presses_floor_button_up_steps_skip = 1000#
bld_spawn_passenger = False#
bld_spawn_passenger_steps_skip = 1000#
dsr_fct_get_index_prob = False#
dsr_fct_is_chosen = False#
dsr_fct_random_index = False#
elv_decision_update = False#
elv_decision_update_skips = 10000#
elv_fct_step = False#
elv_fct_steps_skips = 10000#
elv_movement_update = False#
elv_movement_update_skips = 10000#
elv_passenger_enters_elevator = False#
elv_passenger_enters_elevator_skips = 10000#
elv_passenger_leaves_elevator = False#
elv_passenger_leaves_elevator_skips = 10000#
elv_passenger_pressed_button = False#
elv_passenger_pressed_button_skips = 10000#
enable_warnings = False#
flr_passenger_appended = False#
i = 27#
mn_end = False#
mn_setup = False#
mn_start = False#
pcy_action_update = False#
pcy_action_update_select = False#
pcy_action_update_selection = [0]#
pcy_fct_decide = False#
pcy_fct_get_action = False#
pr(type, name='', message='', kwargs=[], desc=[], t=-1)#
sim_fct_run = False#
sim_fct_step = False#
sim_fct_step_skip = 10000#
sim_time_steps = False#
sim_time_steps_skip = 10000#
skip_factor = 1#
str(name, message='', kwargs=[], desc=[])#
tdsr_fct_interpolated_prob = False#