debug module#
- class debug.Debug(lvl)#
Bases:
object
Represents a class that contains debug information
- Parameters:
lvl (int) – The debug level
- Q = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]#
- all_false = True#
- all_true = False#
- bld_fct_spawn_passenger = False#
- bld_fct_spawn_passenger_steps_skip = 1000#
- bld_fct_step = False#
- bld_fct_steps_skip = 1000#
- bld_presses_floor_button = False#
- bld_presses_floor_button_down = False#
- bld_presses_floor_button_down_steps_skip = 1000#
- bld_presses_floor_button_steps_skip = 1000#
- bld_presses_floor_button_up = False#
- bld_presses_floor_button_up_steps_skip = 1000#
- bld_spawn_passenger = False#
- bld_spawn_passenger_steps_skip = 1000#
- dsr_fct_get_index_prob = False#
- dsr_fct_is_chosen = False#
- dsr_fct_random_index = False#
- elv_decision_update = False#
- elv_decision_update_skips = 10000#
- elv_fct_step = False#
- elv_fct_steps_skips = 10000#
- elv_movement_update = False#
- elv_movement_update_skips = 10000#
- elv_passenger_enters_elevator = False#
- elv_passenger_enters_elevator_skips = 10000#
- elv_passenger_leaves_elevator = False#
- elv_passenger_leaves_elevator_skips = 10000#
- elv_passenger_pressed_button = False#
- elv_passenger_pressed_button_skips = 10000#
- enable_warnings = False#
- flr_passenger_appended = False#
- i = 27#
- mn_end = False#
- mn_setup = False#
- mn_start = False#
- pcy_action_update = False#
- pcy_action_update_select = False#
- pcy_action_update_selection = [0]#
- pcy_fct_decide = False#
- pcy_fct_get_action = False#
- pr(type, name='', message='', kwargs=[], desc=[], t=-1)#
- sim_fct_run = False#
- sim_fct_step = False#
- sim_fct_step_skip = 10000#
- sim_time_steps = False#
- sim_time_steps_skip = 10000#
- skip_factor = 1#
- str(name, message='', kwargs=[], desc=[])#
- tdsr_fct_interpolated_prob = False#